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深入龙巢

1/10/2024
5.04

Genres

Indie
Strategy

Tags

Turn-Based Strategy
Turn-Based Tactics
Indie
Strategy
2D
Tactical
Hand-drawn
Choices Matter
Roguelite
Board Game

Player Options

Singleplayer

Platforms

Description

Build and upgrade your own hero team. On the 9x9 board, use limited action points in each round, manipulate heroes with different abilities, play coordination, guard earth vein, and destroy enemies.

Game highlights:

1. Racial heroes of various elemental powers:

                          * Nagas: Control the use of flames to ignite the enemy.  

                          * Elf: Powerful recovery, and generate spirit grass traps to control enemies  

                          * Water: can summon the water grid that reduces the enemy's movement  

                          * Rock: use rocks to control the enemy's progress, and fight cattle across mountains  

                          * Thunderclan: Summons thunderclouds that deal damage every turn  

                          * Stay tuned

2. Unexpected reactions between elements/terrains:

                          * Ignite the grass, all connected grass will catch fire  

                          * Grasslands affected by lightning will also catch fire  

                          * Water grid can conduct electricity

3. High difficulty strategy battle:

                          * Victory: Destroy all enemies  

                          * Failure: All our heroes are dead, or all earth vein are destroyed  

                          * Enemy Intention: Each enemy will display the behavior intention of the next round, and the enemy will only perform one behavior in each round of movement/attack/skill  

                          * Action Points: Action Points shared by all our heroes, reset and refreshed every round  

                          * Going into battle/Going out of battle: Heroes can spend action points to go out of battle to avoid damage, and go into battle to any grid in our area

4. Mild rogue experience:

                          * Replay value: every round is a new experience, no outside development  

                          * Random events: several random events  

                          * build: Dozens of relics with different abilities can be obtained, equipped with heroes to produce various chemical reactions  

                          * Permanent death: When a hero dies, a point of HP will be deducted from the upper limit. If the upper limit is 0, the hero will die permanently

Developed by

Atomheart Game Studio

Published by

Atomheart Game Studio

Language Support

LanguagesInterfaceAudioSubtitles
English
简体中文