Pitch Black: A Dusklight Story - Episode One
Genres
Tags
Player Options
Platforms
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
English | ✓ | ✓ |
Description
This is the first instalment of a six episode saga, featuring around one hour of gameplay with features for replay-ability.
The world of Dusklight is bleak yet filled with character. The last
remaining capital city of a post-apocalyptic wasteland remains in the grips of
a deceitful church and tyrannical corporations. With the aid of a unique
Auditory Zoom mechanic you will uncover the mysteries of Dusklight.
https://youtu.be/YFEGcdaKkOM
Choices matter, choose to listen and explore, choose to charge and fight,
choose the dark or the light. Pitch Black subtly adapts to how you want to
play it, and you'll experience different aspects of the narrative depending on
how you play.
https://youtu.be/3Eb8218qPXo
Fight your past, fight for your future, with the choices you make and if you
choose to, with your bare hands. Using a unique audio combat mechanic unlike
anything you've played before.
https://youtu.be/CpygEGbOjz0
Don't want to fight? You always have a choice , you can sneak by, or run
from enemies. Experience the stealth mechanic here.
https://youtu.be/OFEsgvrKyHg
The World
The Pitch Black universe goes beyond this series of games, delve deeper
through our Tales of Dusklight binaural Audio book series:
https://youtu.be/i4wDdWCHQoM
Listen to some sound worlds from Dusklight with our interactive binaural
ambience explorer.
https://www.purplejamaudio.com/soundsofdusklight
The Tech
Purple Jam uses Binaural Audio to construct AAA, highly polished environments, all of which are entirely navigable using only your ears. Binaural Audio implements HRTFs to accurately convey spatial audio information – positioning, distance, roll off, width, environmental reflections; the ways we as humans hear in real life have been captured, remapped and gamified.
Feature List
* Dynamic Mechanics (Stealth, Combat, and more)
* Diverse areas to explore and interact with
* Personalised experience through choices and an alternative ending
* Responsive and Reactive world and dialogue options
* Original music and sound design for AAA finish.
* Engrossing dialogue, fully voice acted.
* Immersive environments through Binaural Audio (DearVR)
* Player Quality of life Save and Load system
* Immediate Arrow Key (PC) controls
* Presence giving Terrain System
* Player Progress Defined Menu Audio
Completely Blind and VI Accessible
This product has minimal visual implementation. Visual aids are non-existent, and so any visuals you do encounter give you no advantage whatsoever. This is a true Audio Game with professionally recorded dialogue, sound effects and audio-system implementation. Headphones/Earphones are highly recommended to make use of spatial navigation, unique immersion qualities and to make the game a more playable experience.
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Published by
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
English | ✓ | ✓ |