Moth Lake
Genres
Tags
Player Options
Platforms
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
Deutsch | ✓ | ✓ | |
English | ✓ | ✓ | |
Français | ✓ | ✓ | |
Русский | ✓ | ✓ | |
Español | ✓ | ✓ |
Description
Synopsis:
This is the story of Moth Lake,
a small town that, behind its peaceful facade, hides a terrible secret.
Only a group of teenagers, with a difficult life, will reveal what has been
hidden for generations.
Mysterious events will intensify starting from the eve of a solar eclipse,
and our young friends will start a journey into the shadow and into their own
soul.
What to expect from this game:
In short:
• 2.5D pixel art (Frame to frame animations, as if we are still in '90s)
• A soundtrack that is original, suggestive, and exciting
• Simple controls (Supporting touch screen, mouse, keyboard and controllers)
• Unconventional puzzles (Don't worry, there's a free walkthrough if you need
help!)
• Stealth-action
• Choices that will change the bonds between the characters as well as the
spirit of the experience (Just like in life, a choice can make the difference
between friendship, love, hate, life or death)
• Thrills, suspense and horror (Not a survival game, but it can be creepy or
scary at times)
• Bad humor and strong language (They are teenagers, don't judge them)
• At some point this experience might even move you to tear (I'm not crying, I
just got a pixel in my eye)
• 6 different endings
In detail:
Moth Lake is a story-driven experience, with a lot of textual contents (more than 20k words), and hundreds of different scenes (more than 300 scenarios).
The script is a long journey through a mystery, through horrors and through
the characters hearts.
It contains dark topics and very sad stuff, but also a lot of non-sense jokes
and weird conversations, so it's hard to say whether it is a horror game or
not.
The main characters move around a 2.5D world, interacting with many hotspots
and NPCs.
They can pull objects and perform a set of specific actions to solve very
different puzzles.
The artwork is a modern pixel art, with a big colour palette and a lot of
frame-to-frame animations.
There's a very large set of animations, including talking, walking, running,
crouching, crawling, pushing, climbing, sneaking, punching, throwing... and
much more.
Scenarios have some modern lighting/shading work, with particles effects and a constant use of parallax, to simulate a 3D environment.
There are 6 main characters and more than 50 NPCs, with their own look and
personality. You can control 7 characters through the main story and more in
the additional chapters.
They all move their eyes, they change facial expressions, and they have some
peculiar behaviours.
As the story proceeds, the player has to take some choices, affecting the characters mood and sometimes even the plot.
Characters with a good mood are always smiling, they perform funny idle
animations and they help each other.
On the other hand, characters with a bad mood show an angry face, they insult
their friends and they are generally edgy and selfish.
The general mood can even unlock hidden scenes, and personally I would play
this game multiple times just to see these little details.
You can see the Mood indicators in the character selection menu, and right above, you can see the energy indicators.
As in survival games, the energy level goes down if a character gets attacked.
The energy level must be above 0, or the game will be interrupted by the game-
over screen.
The game-over itself is not a big deal, because there is an automatic save on
each scene, but a low energy level makes it harder to progress.
To restore the energy level, you need to find energy drinks, (sometimes hard
to find).
There is an inventory where you can store energy drinks and other items to be used later on some hotspots.
For most of the time the player controls a character surrounded by his/her
friends.
Each one has some kind of skill to be used at the right moment, and sometimes
even their personality will be important to solve a puzzle.
Some puzzles can be solved by a single character, while other must be solved using the whole squad cooperation.
This game contains close-ups of character faces, often appearing during conversations.
Watching their faces should give more rhythm to conversations, helping you growing fond of the main characters, and provide you with a deeper experience.
Every character has a background story that will show up with flashbacks and
shattered memories, emerging as part of the story and as first person
perspective puzzles.
Solving these puzzles is crucial for them to move on and leave the pain
behind.
As I said, the game aims to give psychological horror vibes.
So keep in mind that this game is not for everyone! Some scenes are
disturbing, some scenes may give you anxiety, and some other scenes are
extremely sad.
Characters are constantly called to face their difficult past, and to go
through their scary present.
They need to hide, to take terrible decisions and sometimes even to fight for
their lives.
...But after all, your choices can lead you to the best possible ending, and if you fail, you can always try again.
Developed by
Published by
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
Deutsch | ✓ | ✓ | |
English | ✓ | ✓ | |
Français | ✓ | ✓ | |
Русский | ✓ | ✓ | |
Español | ✓ | ✓ |